Inspired Entertainment, Inc. INSE revenue by segment, product and geography
In its fiscal year ending 2025-12-31, Inspired Entertainment, Inc. reported revenue across 4 business segments; the largest, Gaming, was $112M, 36.9% of the filed sum (+1.5% against the prior period in the same filing).
Reported segment mix
figures as filed · share of the filed sum · change vs the prior period in the same filing- Gaming$112M36.9%+1.5% yoy
- Leisure$96.6M31.8%-5.1% yoy
- Interactive$58.6M19.3%+49.1% yoy
- Virtualsports$36.6M12.0%-19.4% yoy
Members sum to the consolidated $304M for this period.
- Service$279M91.6%+7.7% yoy
- Product Sales$25.5M8.4%-33.8% yoy
Members sum to the consolidated $304M for this period.
- United Kingdom$210M69.0%-3.4% yoy
- Rest of world$67.3M22.1%+14.5% yoy
- GR$27.1M8.9%+27.2% yoy
Members sum to the consolidated $304M for this period.
- Retail Solution$31.8M55.6%-19.7% yoy
- Interactive$16.7M29.2%+38.0% yoy
- Virtualsports$8.7M15.2%0.0% yoy
Change is against the same quarter a year earlier, as reported in the same 10-Q.
Source: SEC DERA Financial Statement and Notes data sets. Dimensional XBRL facts on the business-segment, product/service and geographic axes; the engine keeps the accession of every figure. Descriptive and educational, not advice.
About these figures
Companies tag segment, product and geographic revenue as dimensional XBRL facts in their 10-K and 10-Q filings. The SEC publishes those facts in its DERA Financial Statement and Notes data sets; TrendNalysis ingests each monthly file and serves the facts exactly as filed, keyed to the accession of the filing. Shares are of the filed sum. Where a filer tags more than one breakdown on one axis, the sum exceeds consolidated revenue and no shares are computed; where the members do not add up to the consolidated figure, the residual is stated rather than hidden. Missing is never zero.
Descriptive and educational; not investment advice. Methodology and data lineage.