Light & Wonder, Inc. LNWO revenue by segment, product and geography
In its fiscal year ending 2025-12-31, Light & Wonder, Inc. reported revenue across 3 business segments; the largest, Gaming Group, was $2.18B, 65.9% of the filed sum (+5.6% against the prior period in the same filing).
Reported segment mix
figures as filed · share of the filed sum · change vs the prior period in the same filing- Gaming Group$2.18B65.9%+5.6% yoy
- Sci Play$794M24.0%-3.3% yoy
- I Gaming Business Segment$337M10.2%+12.7% yoy
Members sum to the consolidated $3.31B for this period.
- Service$2.3B69.3%+9.1% yoy
- Product$1.02B30.7%-6.1% yoy
Members sum to the consolidated $3.31B for this period.
- United States$2.27B68.5%+8.8% yoy
- Outside the United States$1.04B31.5%-5.2% yoy
Members sum to the consolidated $3.31B for this period.
- Gaming Group$512M64.8%+3.4% yoy
- Sci Play$187M23.7%-7.4% yoy
- I Gaming Group$91M11.5%+18.2% yoy
Change is against the same quarter a year earlier, as reported in the same 10-Q.
Source: SEC DERA Financial Statement and Notes data sets. Dimensional XBRL facts on the business-segment, product/service and geographic axes; the engine keeps the accession of every figure. Descriptive and educational, not advice.
About these figures
Companies tag segment, product and geographic revenue as dimensional XBRL facts in their 10-K and 10-Q filings. The SEC publishes those facts in its DERA Financial Statement and Notes data sets; TrendNalysis ingests each monthly file and serves the facts exactly as filed, keyed to the accession of the filing. Shares are of the filed sum. Where a filer tags more than one breakdown on one axis, the sum exceeds consolidated revenue and no shares are computed; where the members do not add up to the consolidated figure, the residual is stated rather than hidden. Missing is never zero.
Descriptive and educational; not investment advice. Methodology and data lineage.