Motorsport Games Inc. MSGM revenue by segment, product and geography
In its fiscal year ending 2025-12-31, Motorsport Games Inc. reported revenue across 1 business segments; the largest, Gaming, was $11.3M, 100.0% of the filed sum (+30.0% against the prior period in the same filing).
Reported segment mix
figures as filed · share of the filed sum · change vs the prior period in the same filing- Gaming$11.3M100.0%+30.0% yoy
Members sum to the consolidated $11.3M for this period.
- Gaming$3.37M103.7%-359.2% yoy
- Esports-$121K-3.7%-73.1% yoy
Members sum to the consolidated $3.25M for this period.
- Ingame Revenues$4.97M44.0%+125.2% yoy
- Digital Game Sales$4.47M39.6%-20.4% yoy
- Subscription And Circulation$1.13M10.0%+5890.6% yoy
- Software Development$507K4.5%+34.4% yoy
- Other$217K1.9%-53.3% yoy
Members sum to the consolidated $11.3M for this period.
- Gaming$4.03M100.0%+129.3% yoy
Change is against the same quarter a year earlier, as reported in the same 10-Q.
Source: SEC DERA Financial Statement and Notes data sets. Dimensional XBRL facts on the business-segment, product/service and geographic axes; the engine keeps the accession of every figure. Descriptive and educational, not advice.
About these figures
Companies tag segment, product and geographic revenue as dimensional XBRL facts in their 10-K and 10-Q filings. The SEC publishes those facts in its DERA Financial Statement and Notes data sets; TrendNalysis ingests each monthly file and serves the facts exactly as filed, keyed to the accession of the filing. Shares are of the filed sum. Where a filer tags more than one breakdown on one axis, the sum exceeds consolidated revenue and no shares are computed; where the members do not add up to the consolidated figure, the residual is stated rather than hidden. Missing is never zero.
Descriptive and educational; not investment advice. Methodology and data lineage.